CRITICAL SEVERITY

CVE-2020-6016

Game Networking Sockets vulnerability

CVSS
9.8
EPSS
5.8%
EPSS pct
92th
Exploited
No known
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Affected vendor
Valvesoftware
Affected product
Game Networking Sockets
CVSS vector
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Weakness type (CWE)
Published
2020-11-18

Risk analysis

Based on its CVSS vector, this vulnerability is exploitable over the network, low attack complexity, requiring no privileges, no user interaction. Successful exploitation leads to high impact to confidentiality, high impact to integrity, high impact to availability.

Its EPSS score of 5.8% reflects a lower probability of exploitation activity in the wild over the next 30 days, placing it above 92% of all scored CVEs.

Check your external exposure to CVE-2020-6016

  • Confirm whether Valvesoftware Game Networking Sockets is running on any internet-facing host or subdomain.
  • Match discovered service fingerprints against the version affected by CVE-2020-6016.
  • Prioritise remediation if the asset is public, business-critical, or near authentication/payment flows.

How ThreatPort helps with CVE-2020-6016

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