HIGH SEVERITY

CVE-2008-3409

Unreal Tournament 3 vulnerability

CVSS
7.5
EPSS
11.0%
EPSS pct
95th
Exploited
No known
Buffer overflow in Unreal Tournament 3 1.3beta4 and earlier allows remote attackers to cause a denial of service (memory corruption and daemon crash) or possibly execute arbitrary code via a UDP packet containing a large value in a certain size field, followed by a data string of that size, aka attack 1 in ut3mendo.c.
Affected vendor
Epic Games
Affected product
Unreal Tournament 3
CVSS vector
AV:N/AC:L/Au:N/C:P/I:P/A:P
Weakness type (CWE)
  • CWE-119 — Improper Restriction of Operations within Memory Bounds
Published
2008-07-31

Risk analysis

Based on its CVSS vector, this vulnerability is exploitable over the network, low attack complexity, requiring no authentication. Successful exploitation leads to partial impact to confidentiality, partial impact to integrity, partial impact to availability.

Its EPSS score of 11.0% reflects a moderate probability of exploitation activity in the wild over the next 30 days, placing it above 95% of all scored CVEs.

Check your external exposure to CVE-2008-3409

  • Confirm whether Epic Games Unreal Tournament 3 is running on any internet-facing host or subdomain.
  • Match discovered service fingerprints against the version affected by CVE-2008-3409.
  • Prioritise remediation if the asset is public, business-critical, or near authentication/payment flows.

How ThreatPort helps with CVE-2008-3409

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