MEDIUM SEVERITY

CVE-2007-4442

Unreal Engine vulnerability

CVSS
5.0
EPSS
3.8%
EPSS pct
89th
Exploited
No known
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
Affected vendor
Epic Games
Affected product
Unreal Engine
CVSS vector
AV:N/AC:L/Au:N/C:N/I:N/A:P
Published
2007-08-21

Risk analysis

Based on its CVSS vector, this vulnerability is exploitable over the network, low attack complexity, requiring no authentication. Successful exploitation leads to partial impact to availability.

Its EPSS score of 3.8% reflects a lower probability of exploitation activity in the wild over the next 30 days, placing it above 89% of all scored CVEs.

Check your external exposure to CVE-2007-4442

  • Confirm whether Epic Games Unreal Engine is running on any internet-facing host or subdomain.
  • Match discovered service fingerprints against the version affected by CVE-2007-4442.
  • Prioritise remediation if the asset is public, business-critical, or near authentication/payment flows.

How ThreatPort helps with CVE-2007-4442

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